October 20, 2008

One more line of dialogue

Filed under: General Comments — John @ 2:39 pm

I went to see Max Payne this weekend. I’m not sure exactly why. Maybe marketing worked well on me because I never played the game, and really wasn’t even sure it was a game before somebody told me. But the imagery was cool and I’m a sucker for good cinematography, so why not.

Ultimately the film was just that; good imagery. The story had the potential of being interesting, but sort of stopped short of there. After a long talk with a friend who was familiar with the game, I realized that some of the omissions seemed to be because the filmmakers were a bit too familiar with the game. In doing adaptations, that’s always a problem. Usually, when you adapt a book, you are simply forced to cut things out because there’s too much. You hear of Harry Potter fans crying that the movies don’t match the book, but they are too dense to realize that a film of the actual book would A) be 5 hours long, B) Cost $400 million, and C) be boring as hell. Worse yet is adapting a game or an anime project. If you’re too close to that original material, you often take for granted that the audience will figure out things that you already know. But what they forget is that there’s no way to know all that an avid fan would know without a heavy background in the material.

(Warning: Spoiler Alert. If you intend to see Max Payne and haven’t, and would be upset with me for saying anything, stop reading.)

Ok, so the cool image that got me into that damn theater seat was a shot of a guy running toward a window from the side. The camera tracks with him from inside to outside the building. Another guy is standing at the open window, and from the inside it seems that he’s falling backward out the window. But as the camera reveals the outside view, you see a giant winged demon pulling him out of the window. VERY cool shot. So I see this and I say, “that could rock,” and I fork over my $18.

The premise of the story (other than the guy Max Payne is an ex homicide detective that could never solve his own wife’s murder), is that a large pharmaceutical company has made a drug that was supposed to turn soldiers into fearless, invincible soldiers, largely because it makes them feel ultimately strong and perfectly calm in battle. It’s also harder to kill this person because they feel less pain. So, it makes sense, but when they try it in tests, it ends up making less than 1% feel invincible, and the rest just freak out.

So all that makes sense, but there were holes. First off, the company shuts down the program, but then secretly sells the stuff on the street as a drug. But all you see is people freaking out when they take it. I’d imagine it wouldn’t make an attractive street drug if all you did was panic all the time! They never showed that it make people feel good or anything. So I never got the reason why it was a hot drug.

Second, what the drug would make you see is, for lack of a better description, Valkyries. Essentially, if you had a bad trip, you’d see these winged creatures chase you down and eventually kill you. If you were part of that “less than 1%”, you’d see them, but they wouldn’t be scary.

Eventually in the story, some guy explains that Valkyries are from Norse legend and that they are like big supporters of the warrior spirit. Ok. Sounds good. Makes some sense…

Now here’s my problem with that. In the end, that whole Valkyrie thing turned out to just be a hallucination. Other than an excuse for some very cool imagery, it didn’t go anywhere. Our main character ends up taking the drug too, and sees the Valkyries, and I suppose fits into that less than 1% because they don’t kill him. But does he draw power from them? No. Do they assist him? No. Does his ability to see them help him in any way? No. So apparently, the drug is simply a bad trip.

It would have cost them one more line of dialogue to suggest that the “less than 1%” can actually call on the power of the Valkyrie to fight battles, giving them access to this supernatural power that nobody else had. Talk about invincible! At the same time, the other 99% who take the drug fail the “test of the Valkyrie” and will be killed. Maybe they don’t know that that is their fate because though the drug doesn’t actually make them invincible, they might feel invincible (thus giving reason for the street market for the drug), but because they aren’t part of the chosen few, they will eventually die. In the end, when our hero takes the drug to survive, we could show now that he is this amazing, archetype, invincible for some reason, and connected to this alternate supernatural world of Valkyries. Now THAT would have been a story I could follow.

It’s sad when I see writers or directors missing these little moments that would take their film from ok to great. They had something potentially very deep and cool, but now only have a popcorn movie. Sure it’ll make money, but if I were the filmmaker would I be really proud of the film? Not really. Not when you had a chance to make a film that said something.

Oh well. They got me in the seat. Who am I to bitch?

In & Out update

Filed under: My Films — John @ 2:06 pm

Wow! I can’t believe I shot the bulk of “In & Out” eight months ago! How time flies when you’re self financed!

We finally did our one additional day of shooting two Sunday’s ago (they call them “pickups”) and it couldn’t have gone better, at least from an “on-set” perspective. I can’t vouch for the footage yet as we’re just getting it from the lab and getting it transfered to video for editorial, but I can say that the experience of shooting was every bit as enjoyable as the first shoot was. The funny thing was that I was sick. I was actually really sick. Two days later the doctor said I had a very nasty Upper Respiratory Tract Infection, but at the time I just thought I might prefer dying over anything else… except one thing.

I don’t know if you can relate. Maybe you can, maybe not. But have you ever had something that you did that was so good that no matter how you felt, when you were doing it you felt awesome? Ok, get your mind out of the gutter first, but what I mean is directing. I was so miserable on set, but when I started working with the actors, or actually directing, I felt great! Just like when we first shot the project, when I felt so comfortable as a director, this pickup day simply reinforced the same feeling. I LOVE directing. It is so fulfilling. I can’t say that enough.

Besides that, the crew was great as well. We had many returning members as well as a few new people, but despite the crazy list of shots I wanted to get, everybody worked quickly and efficiently, and in the end we got everything I wanted. Better yet, we re-shot a couple moments of the film that I felt were rushed before, and this time we let the actors take their time. I think everybody will be pleased to see how this helps, by letting the moments breathe, and make the film that much better.

So, as I said, transferring to video (called Telecine… pronounce the last E, like tel-eh-sin-E), and my editor and I have a date on Sunday to cut it all in. From there it’s some music, some sound FX and we’re done!

I can’t wait.

October 8, 2008

IndieGoGo

Filed under: General Comments — John @ 9:11 am

Just a quick update. A friend of mine discovered a new site called IndieGoGo. It’s a fascinating concept, and theoretically could make a huge difference in the independent market… if we all get on board! The idea is more than just a networking site, but rather a formula for financing.

Here’s an excerpt from their site:

“IndieGoGo is an online social marketplace connecting filmmakers and fans to make independent film happen. The platform provides filmmakers the tools for project funding, recruiting, and promotion, while enabling the audience to discover and connect directly with filmmakers and the causes they support.”

Essentially, you can put up a project and get people to donate money to it. From one dollar to a million dollars, you are supported based on the merit of your online pitch and your materials. It sounds wonderful! But it can only work for all of us if we all join, so get to the link to the right and join. It costs nothing. If you’re not a filmmaker, still join, and look for projects that inspire you (mine, for example!), and throw in a dollar or ten.

Here’s an excerpt describing what you, as an investor, could recieve. All deals are different, but it gives you an idea:

“Get VIP Perks. Whether you get a credit in the film, an invite to a cast party, or get a character named after you, remember to take pride in the fact that you helped make an independent project happen! You helped a filmmaker raise the funds they needed to take their project to the next step. Now it’s time to follow the progress updates from the filmmaker, enjoy your VIP Perks, and share with everyone what it’s like to be part of the filmmaking world! Have Fun!”

So check out IndieGoGo, join, look for me (under John Parenteau and Phantom Ride), be my friend and endorse me! And support independent film!